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Он немедленно включил монитор и повернулся к графику дежурств на стене. – Чья смена? – громко спросил он, пробегая глазами список. Согласно расписанию, в полночь должен был заступить на двойную смену новый сотрудник по имени Зейденберг. Чатрукьян еще раз обвел глазами пустую лабораторию и нахмурился.

 
 

 

3D Modelling & Animation

 

Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. The examples in this series feature approaches for both organic and hard surface models.

Proper UV texture coordinate mapping is an essential part of preparing models for texturing. It is a valuable skill for modelers and texture artists who work professionally in the game and visual effects industry. Eric Keller has been working as a professional CG artist since creating animations and images for both the entertainment industry and for scientific visualization.

Eric has written several top rated books on both ZBrush Introducing ZBrush and Maya Mastering Maya , , numerous tutorials and articles for leading industry magazines such as 3D World, and 3D Artist, as well as created instructional videos for Pixologic’s ZClassroom. Eric has been a guest lecturer at Harvard Medical School. He has also worked as a visual effects artist on commercials, television, games, and feature films.

His knowledge of all aspects of 3D and his love of the natural world has in my mind made him one of the go to guys in the industry. His passion is what makes him one of the best authors and teachers out there! Eric approaches his work seriously but with a sense of humor and a zest for knowledge.

I am constantly surprised and inspired by Eric’s ability to make any topic interesting and fun. His new tutorial will definitely be one I will watch over and over! By combining his artists eye, his passion for natural science, and his skill as a teacher he has brought this fantastic tutorial to life! Eric easily shifts from exceptional sculpting, to finessing the intricacies of Vray and Maya, to explaining the nuances of the Arthropoda Insecta Hymenoptera.

Its that kind of attention to detail that makes great artists freakin amazing. I am constantly in awe of Eric’s breadth of knowledge and skill. We are all fortunate he has chosen to share some of that in this tutorial! Anyone who wants to know ZBrush in depth should buy this tutorial!

For an in depth understanding ZBrush, look no further than Eric Keller’s amazing works. Subscribe to stay up to date with the latest releases and promotions from The Gnomon Workshop. Start Free Log in.

By Category. By Instructor. Jerad S. Chapter List. Duration: Minutes Format: HD x Preview Introduction Project Overview UV Editor Menus The UV Toolkit Skaarj UV Editing Continued Introduction to Headus UV Layout UV Editing the Lamp UV Editing the Lamp Continued UV Editing the Car Animating UVs in Maya and Marmoset. Image Gallery Personal Website. Eric Keller CG artist Eric Keller has been working as a professional CG artist since creating animations and images for both the entertainment industry and for scientific visualization.

The Art of Iconic Creature Design. Introduction to Houdini Visit the Gnomon School in Hollywood.

 
 

UV Editor overview | Maya | Autodesk Knowledge Network

 
 

Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. The examples in this series feature approaches for both organic and hard surface models.

Proper UV texture coordinate mapping is an essential part of preparing models for texturing. It is a valuable skill for modelers and texture artists who work professionally in the game and visual effects industry. Eric Keller has been working as a professional CG artist since creating animations and images for both the entertainment industry and for scientific visualization. Eric has written several top rated books on both ZBrush Introducing ZBrush and Maya Mastering Maya , , numerous tutorials and articles for leading industry magazines such as 3D World, and 3D Artist, as well as created instructional videos for Pixologic’s ZClassroom.

Eric has been a guest lecturer at Harvard Medical School. He has also worked as a visual effects artist on commercials, television, games, and feature films. His knowledge of all aspects of 3D and his love of the natural world has in my mind made him one of the go to guys in the industry. His passion is what makes him one of the best authors and teachers out there!

Eric approaches his work seriously but with a sense of humor and a zest for knowledge. I am constantly surprised and inspired by Eric’s ability to make any topic interesting and fun. His new tutorial will definitely be one I will watch over and over! By combining his artists eye, his passion for natural science, and his skill as a teacher he has brought this fantastic tutorial to life! Eric easily shifts from exceptional sculpting, to finessing the intricacies of Vray and Maya, to explaining the nuances of the Arthropoda Insecta Hymenoptera.

Its that kind of attention to detail that makes great artists freakin amazing. I am constantly in awe of Eric’s breadth of knowledge and skill. We are all fortunate he has chosen to share some of that in this tutorial! Anyone who wants to know ZBrush in depth should buy this tutorial!

For an in depth understanding ZBrush, look no further than Eric Keller’s amazing works. Subscribe to stay up to date with the latest releases and promotions from The Gnomon Workshop.

Friday, March 9th, Posted by Jim Thacker. In the video, Keller explores current production workflows for UV mapping in games and visual effects, using assets supplied by artists at Guerrilla Games, The Mill and Square Enix.

Learn key Maya UV mapping workflows using assets from leading games and VFX artists The tutorial, which comprises over six and a half hours of video training, provides a comprehensive guide to the revamped UV Editor introduced in Maya Keller demonstrates how to use the tools to create professional-quality UV texture coordinates for both games and VFX, and explores texture co-ordinate editing workflows for ZBrush and UVLayout.

The rig was created for use in Maya , and is licensed for non-commercial projects. About the instructor Eric Keller has been working as a CG artist since Pricing and availability Introduction to the UV Toolkit in Autodesk Maya is available via an online subscription to The Gnomon Workshop, giving access to over tutorials.

You can follow any responses to this entry through the RSS 2. Terrain generator for games and real-time work gets new algorithms for thermal and multi-scale erosion, and for artfully aging mountains.

Read more ». Big free update to the real-time rendering and look dev tool adds neat texturing and lighting features, RTX-accelerated render denoising.